iOS devices couldn’t match the power of a traditional console in 2013, but you could see that they were on a trajectory to get there. The threat right now is that Apple has gained a huge amount of market share, and has a relatively obvious pathway towards entering the living room with their platform…I think Apple rolls the console guys really easily. Game industry veteran Gabe Newell, the co-founder of Valve, saw Apple’s entry as a big risk to companies making PC and console games: Companies will have the ability to port controller-based games for the mobile devices in millions of pockets - an install-base far greater than they’ve ever had before. In a year, both iPhones and iPads will approach the processing power of the current-generation devices. If Apple finds a way to standardize traditional controls, every iOS device will become a transportable console. Even though it wasn’t announced there, Chris Plante of Polygon declared controller support the biggest story of E3, the game industry trade show that was happening at the same time as WWDC.
The game press and developers understood the potential of controller support immediately. The big news at WWDC in 2013 was the iOS 7 redesign, but for game developers, it was rivaled by the announcement that third-party Made For iPhone (MFi) controllers were coming. It’s hard to believe it’s been nearly six years since Apple added game controller support to iOS.